12-03-2006
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#1
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Administrator
Join Date: Nov 2006
Location: Stockholm
Posts: 1,506
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M6 TP, SP and SL skins work interchangebly
There is no need to specify if the skin is made for TP, SP or SL anymore.
TP, SP and SL firmware uses the same resource.bin, with only the actual M6.EBN / M6SL.EBN being the difference.
Last edited by Err0r; 11-14-2007 at 02:54 PM.
Reason: SL too.
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12-04-2006
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#2
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Valued Member
Join Date: Nov 2006
Location: Manila, Philippines
Posts: 364
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really now. please do let us know if this is confirmed, Error. would certainly make life easier for all users and makers of miniplayer skins.
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12-04-2006
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#3
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Valued Member
Join Date: Nov 2006
Location: Germany
Posts: 393
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just try out some skins yourself ^^
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12-05-2006
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#4
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Freshman
Join Date: Nov 2006
Location: London, England
Posts: 28
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Good news.
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12-05-2006
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#5
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MMFR Moderator
Join Date: Nov 2006
Posts: 110
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Just as i thought
Quote:
Originally Posted by darkofdawn
I don't know if this works on SP, I've tested it on TP but as far as I know, the resource files are the same since the low-level coding concerning the different screens is in M6.EBN, not in resource.bin.
Can somebody confirm this ?
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12-06-2006
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#6
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Junior Member
Join Date: Nov 2006
Location: Sweden
Posts: 58
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Quote:
Originally Posted by Err0r
There is no need to specify if the skin is made for TP or SP anymore. TP and SP firmware uses the same resource.bin (same checksum), with only the actual M6.EBN being the difference.
Just found out about this, going to try out some skins now... :D
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Good news, finaly i can try some nice "TP" skins out.. however, why have theme creators both a file for the "SP" and the "TP" if they are the same? =/
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12-06-2006
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#7
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Moderator
Join Date: Nov 2006
Location: Costa Rica
Posts: 521
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Quote:
Originally Posted by Kicken
however, why have theme creators both a file for the "SP" and the "TP" if they are the same? =/
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Becuase this is something new, nobody knew before.
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12-06-2006
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#8
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Junior Member
Join Date: Nov 2006
Location: Sweden
Posts: 58
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Quote:
Originally Posted by marcelo1251
Becuase this is something new, nobody knew before.
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Yes i know that, but [b]what is the difference between the two files (for SP and TP), what have they changed to make it "work" for the TP and SP, since you abvious didn't have to change anything.. ?
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12-06-2006
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#9
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Administrator
Join Date: Nov 2006
Location: Stockholm
Posts: 1,506
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They didn't know, but now they do and will probably use names like V1.010 instead.
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12-07-2006
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#10
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Valued Member
Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 289
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I bet that tortured a couple of skin makers, too bad it doesn't work interchangeably with the different levels. (ie, 1.009-1.010 and so on)
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12-10-2006
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#11
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Valued Member
Join Date: Nov 2006
Location: Brisbane, Australia
Posts: 1,463
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awesome.....
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06-11-2007
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#12
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Valued Member
Join Date: Jun 2007
Posts: 1,009
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I tried a TP skin on my SP player and the player became un responsive. I had to repeatedly use a DFU tool to get my player back to working condition.
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06-11-2007
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#13
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Administrator
Join Date: Nov 2006
Location: Stockholm
Posts: 1,506
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It's probably because you transferred the M6.EBN file as well, failing to do it properly.
TP and SP skins still work interchangeably.
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06-19-2007
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#14
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Junior Member
Join Date: Mar 2007
Posts: 62
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OKEY, I'll include SP and TP M6.EBN from now on, into my skins.
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10-14-2007
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#15
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Passing By
Join Date: Oct 2007
Posts: 12
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Quote:
Originally Posted by Kicken
Yes i know that, but [b]what is the difference between the two files (for SP and TP), what have they changed to make it "work" for the TP and SP, since you abvious didn't have to change anything.. ?
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can someone please answer this question instead of repeatedly stating the obvious, we all know that this thread is about SP TP themes being inter changeable but what did they used to change before to differentiate a TP them from an SP theme?
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11-14-2007
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#16
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Administrator
Join Date: Nov 2006
Location: Stockholm
Posts: 1,506
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Update: M6 SL also uses the same resource file.
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12-18-2007
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#17
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Member
Join Date: Sep 2007
Posts: 125
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Thanks.
I guess that would answer the question I posted in another thread.
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