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Farseer Physics Library working in Meizu

This is a discussion on Farseer Physics Library working in Meizu within the Modding & Development forums, part of the Meizu M8 category; If you don't know what's Farseer Physics then check out this YouTube - Farseer Physics Engine Sample So today I ...

  1. #1
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    Thumbs up Farseer Physics Library working in Meizu

    If you don't know what's Farseer Physics then check out this YouTube - Farseer Physics Engine Sample

    So today I got Farseer Physics Library working in Meizu M8. It's based on c# not c++ as native Meizu programs. My conversion is made with VS2008 Windows CE5 SDK and I must use GDI+ to drawing and it's really pain in ass, just took 2 hour to solve how to rotate objects. GAPI would be nice but I see it's only for C++.
    The Physics Library is basically a copypaste so nothing is ripped.
    Now I have to improve the drawing method and see how much Meizu can handle objects.
    For now I have only one object on the screen which is dropping due to gravity so I know that the library works. But who knows if the Meizu freezes after 3 objects. So I'll report if it works or is it epic fail . If some know where to find better graphics library to Windows CE5, tell me!

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    directdraw is better than gdi+ on m8

    and there is a game on m8

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    There's also OpenGL, I've had some success with either OpenglES 2.0 or 1.1 on the M8 (depends on the firmware which opengl version works best). Not sure if there are C# wrappers for it, though. I second the suggestion of DirectDraw.

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    Hi,I am trying to port a game on M8 but so far I dont find any lib or header in the sdk about opengl. You say that you had some success with it.Can you give me some info about it?

    Thanks in advance


 

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