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Farseer Physics Library working in Meizu
This is a discussion on Farseer Physics Library working in Meizu within the Modding & Development forums, part of the Meizu M8 category; If you don't know what's Farseer Physics then check out this YouTube - Farseer Physics Engine Sample So today I ...
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11-30-2009 #1Passing By
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Thanked 1 Time in 1 Post
Farseer Physics Library working in Meizu
If you don't know what's Farseer Physics then check out this YouTube - Farseer Physics Engine Sample
So today I got Farseer Physics Library working in Meizu M8. It's based on c# not c++ as native Meizu programs. My conversion is made with VS2008 Windows CE5 SDK and I must use GDI+ to drawing and it's really pain in ass, just took 2 hour to solve how to rotate objects.
GAPI would be nice but I see it's only for C++.
The Physics Library is basically a copypaste so nothing is ripped.
Now I have to improve the drawing method and see how much Meizu can handle objects.
For now I have only one object on the screen which is dropping due to gravity so I know that the library works. But who knows if the Meizu freezes after 3 objects. So I'll report if it works or is it epic fail
. If some know where to find better graphics library to Windows CE5, tell me!
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Member who thanked kavaari for the post:
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12-02-2009 #2
directdraw is better than gdi+ on m8
and there is a game on m8
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12-09-2009 #3Passing By
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Thanked 2 Times in 2 PostsThere's also OpenGL, I've had some success with either OpenglES 2.0 or 1.1 on the M8 (depends on the firmware which opengl version works best). Not sure if there are C# wrappers for it, though. I second the suggestion of DirectDraw.
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02-26-2010 #4Passing By
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Thanked 0 Times in 0 PostsHi,I am trying to port a game on M8 but so far I dont find any lib or header in the sdk about opengl. You say that you had some success with it.Can you give me some info about it?
Thanks in advance
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