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Old 04-29-2007   #11 (permalink)
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na xbox games ect wouldnt work , 16 bit games stuff like that would be brilliant , but xbox ect because it would need to be emulated it requires alot ,more processing power , a pc that is 3 ghz cant even emulate a ps2 because of the hardware it need to pretend to be... a flash nplayer support and 16 + 32 bit game support would be brilliant
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Old 04-29-2007   #12 (permalink)
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Do you even think the controls of the M6 will work for 16 bit games? Remember this is an audio player.
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Old 04-29-2007   #13 (permalink)
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Touchpad failure rate would also skyrocket from wear and tear.
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Old 04-29-2007   #14 (permalink)
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I wish they would implement a feature that allowed the enter button to shoot nuclear missiles at people.
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Old 04-29-2007   #15 (permalink)
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Would be cool to emulate games on the Meizu. You can add more games to the new teclast C280. It works great although there are like only 3-4 games out there, for now. I love my c280. but I want a Meizu Music Card :P
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Old 04-29-2007   #16 (permalink)
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Quote:
Originally Posted by Blackstar View Post
I wish they would implement a feature that allowed the enter button to shoot nuclear missiles at people.

Now that one I would use.
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Old 04-29-2007   #17 (permalink)
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Dosnt work like that , Flash players react from certan keys being pressed , not the flash file , so if you press the w key on your keyboard its telling the game that up is being pressed . so it dosnt matter , as long as the imput device has drivers that can be loaded into the flash player it would work fine , and re-coding games would not be nessasary , you can take simple ready built games for other systems , i believe the player that would be used is called flash lite 2.0 , if you would like to do more resaerch into this sort of thig.
Im affraid I disaggree. If developing in Macromedia Director is anything to go by I would assume that using Flash's ActionScript you would have specific keycodes defined for each input (p.s. theres easily over 30 possible keycodes a game would need). So the controls defined in the actionscript for the flash movie would need serious remapping for a device with 5 buttons & a slider.

It was a nice idea though
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Old 05-02-2007   #18 (permalink)
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They must implent Flash player lite 2.0, then you can make your own games with flash 8. This can also with the Iriver u10 and clix, the number of buttons doesn't matter. Here's an example of making games for u10: http://www.adobe.com/devnet/devices/...hters_pt1.html
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Old 05-02-2007   #19 (permalink)
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Meizu should really port older PC games like Half-Life and older X-Box games like Halo to the M6 digital audio player.

Totally.
is that possible with the meizu interface:eek:??
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Old 05-02-2007   #20 (permalink)
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i disagree , flash lite 2.0 uses pre-loaded drivers in the gamebuilt into the flash player to re-represent the keys as imput signals , the game responds to the signals , games use tiny amounts of controls , pong for example would use the m + arrow key only ,
the enter tap when you tap the middle of the toutchstrip is not hard coded and can represent somthing differnt to the arrow key , you have 5 keys easily acsessible and cam even make a emulator for gameboy tap center once = a tap center twice = b and that sorta double tap motion is easy to introduce...the start and select keys could be brought up in a menu once the power button is pressed once...
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