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m6_font_import tool

This is a discussion on m6_font_import tool within the Community Development forums, part of the miniPlayer M6 / SL category; Did you follow this explaination ? http://www.meizume.com/showpost.php?...1&postcount=15...

  1. #41
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    Did you follow this explaination ?

    m6_font_import tool

    [
    Pas de demande d'aide en MP, le forum est fait pour ça merci

  2. #42
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    To tERROR:

    There are so many "free" font creation tools out there that I spent a whole day about 5 months ago already looking for them and found nothing but crap that does not work, or stuff that is free... for the first few days until you pay OUT THE ASS amount of money for them. Also, using a real glyph creation tool that does all the fancy shit I've seen is like using Photoshop to modify a the color of a one pixel image. These fonts are the size of this box [] and do not use antiailiasing like all windows and other fonts, they are SOLID PIXEL fonts. A simple small pixel (20 PIXEL small) editor to make a font is all that's needed. Also, the only tools the make graphical image fonts as test are bitmap font programs, of which I have for game fonts. I was looking for a font creator in order to modify an italic default font from a game into a regular straight standing font like it IS in the game, so I know how expensive these font creators are.

    Why the hell are you against something you don't HAVE to use? If he makes it, it is not like you will be forced to use it so, IT DOES NOT AFFECT YOU! Arguing against something that does not even affect you at all is bullshit. I'm sorry , but as this DOES affect me and everyone else wishing to make a simple font for the M6 without going out and buying a font creation tool, or using one, and then making a font the very complicated way, and then building it, and then creating a windows font out of it (which means you MUST have a program that costs money to use, I've done the research, and anything that does this costs money, because it's like photoshop, "professional" crap), and THEN using the font importer instead of using a font creator in the importer, getting a font and building the M6 font out of it right there, then modifying it, or making your own font right in the importer, and then simply importing it.

    Stop posting pointless "I'm against" comments for something you have no interest in that does not affect how you use your M6 or the font importer. Please. I'm sure that a lot of people actually want this kind of thing.

    Also, as Lexridge stated, it is not rocket science. Make some letters you can read in the limited space, and boom... done. Making a font is as easy as writing in a new style when you're dealing with characters that get no bigger than 20x20, the size of handwriting. It isn't rocket science to make an M6 font, and it should not take professional tools to and a whole shitload of work to do it. Professional tools are used for real fonts because they make SCALABLE fonts that scaled down and up to any size, using a form of vector graphics and antiailiasing.

    Hmm... you know, for that matter, tERROR, if you want to think that way, they should take the preview creator out of the skin importer because why have that simple tool when you can take a screenshot, open an image editor, paste it in, cut and crop and fix it up, and then save it in some format instead of clicking a button to make the preview? Your logic fails, ok?

    Anyway, if it's any consolation, have fun at that concert.
    I swim through a sea of stars, without looking back to shore...
    Faster than light, bending time. Forever. Wherever.

    ~R-Type Final

  3. #43
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    Wow. Good Job. Has anyone created a skin with the new fonts?
    If you are having trouble with your player, please visit this thread first and try the steps before you panic. Most likely you will be able to fix your player easily using the steps listed.

    Players: Meizu M6 SP 4GB, iPod Touch 4G
    Headphones: SoundMAGIC PL-50s, Auvio In-Ear Armatures, Bose QC-15s.
    Current Audio Congifuration: X-Fi Elite Pro w/LM4562 Mod -> Mission MS-50 + Boston Acoustics Subwoofer


  4. #44
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    Yes, and it looks great. Except still trying to get the chinese fonts to work...
    Meizu M8 MiniOne
    The Revolution Is Here

  5. #45
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    so if i use this, will it only change the english font and leave the chinese font?

    or will it screw up the chinese font's as well..because if it just leaves the chinese font's then i'll use it

  6. #46
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    It will only change the english and number fonts. Chinese will remain the same.
    Meizu M8 MiniOne
    The Revolution Is Here

  7. #47
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    i imported the new font and the english font looks awesome, but i can't really tell if the chinese font has been changed or not

    it looks like it has been...

  8. #48
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    I have a question for you, Asmo. Could someone use this tool to change only a range of characters in the font? I'm asking for the sake of someone that would want to change the text to one font and then the numbers to another font. Can you do that with this, or could the ability be made?
    I swim through a sea of stars, without looking back to shore...
    Faster than light, bending time. Forever. Wherever.

    ~R-Type Final

  9. #49
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    Quote Originally Posted by DChronos View Post
    I have a question for you, Asmo. Could someone use this tool to change only a range of characters in the font? I'm asking for the sake of someone that would want to change the text to one font and then the numbers to another font. Can you do that with this, or could the ability be made?
    I'm surprised, did anyone read the first post? Add ranges you want to import to font.txt! It's already implemented!
    For example if you don't need 0x0400 0x04f0 range, cause this is range for cyrillic characters, you can remove this range and add your own.

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    Quote Originally Posted by iversonjack View Post
    Yes, and it looks great. Except still trying to get the chinese fonts to work...
    I managed to load a couple of the Chinese fonts from the Vista Language pack as well as a couple of unicode fonts downloaded from the net, but only ones with English displayed names. Fonts with Chinese character names did not load.

  11. #51
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    Yes, that's what happened to mine too... although I entered in chinese font, the chinese font didn't change, only the english did.
    Meizu M8 MiniOne
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  12. #52
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    Quote Originally Posted by iversonjack View Post
    Yes, that's what happened to mine too... although I entered in chinese font, the chinese font didn't change, only the english did.
    Redownload version 1.02 and read the first post. Try this one font.txt:
    <fontName>
    GB2312
    700
    0x4e00 0x9fff

  13. #53
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    I have tried what you wrote there but with no success. This is what happens:

    I have tried many chinese fonts, and they all didn't change to their respective fonts HOWEVER they all changed to the SAME font type for the chinese. I have tried both GB2312 and that CHINESEBIG5 thing, but with no luck.

    I will soon try on a chinese windows XP and see what happens. Any further development or findings please post, thanks Asmo.
    Meizu M8 MiniOne
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  14. #54
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    I have found that Chinese fonts that show in Windows\Fonts folder with names in Chinese Characters do not work but those with English letter work ok although some have things like arrows missing.




  15. #55
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    Amazing! That it really works, thanks ASMO! Just wonderful!

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    then couldn't you just change the name before downloading?

    or doesn't it work that way..
    i'm trying your way right now so i hope it works:

  17. #57
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    Quote Originally Posted by DChronos View Post
    To tERROR:

    There are so many "free" font creation tools out there that I spent a whole day about 5 months ago already looking for them and found nothing but crap that does not work, or stuff that is free... for the first few days until you pay OUT THE ASS amount of money for them.
    well... of course there are programms with a 30 day trial period out there. but there is also freeware standing under the GLP. sourceforge > keywords enter > search > download > working...
    screenshot (http://img515.imageshack.us/img515/3...etypepz1.gif): i took a standard font and edited the char 4 to be in the siluette of a cross.


    Also, using a real glyph creation tool that does all the fancy shit I've seen is like using Photoshop to modify a the color of a one pixel image.
    and insted of using PSD you would write a tool that only allows you to change 1px images?

    These fonts are the size of this box [] (in fact at a normal win system without "big fonts" this box should be 12 px high, if my memory is not misleading me) and do not use antiailiasing like all windows and other fonts, they are SOLID PIXEL fonts. A simple small pixel (20 PIXEL small) editor to make a font is all that's needed. Also, the only tools the make graphical image fonts as test are bitmap font programs, of which I have for game fonts. I was looking for a font creator in order to modify an italic default font from a game into a regular straight standing font like it IS in the game, so I know how expensive these font creators are.
    I don't get the green marked part... could you rephrase it?

    Why the hell are you against something you don't HAVE to use? If he makes it, it is not like you will be forced to use it so, IT DOES NOT AFFECT YOU! Arguing against something that does not even affect you at all is bullshit.
    All the people that dosen't life in the US or in Irak and are saying that they are against war, are talking bullshit? just because they aren't affected directly...
    additionally i don't think of this here as an argument, as it isn't up to us to decide if such a tool will be ever created. IMHO this is a discussion about the pro and cons of such a tool.


    I'm sorry , but as this DOES affect me and everyone else wishing to make a simple font for the M6 without going out and buying a font creation tool, or using one, and then making a font the very complicated way, and then building it, and then creating a windows font out of it (which means you MUST have a program that costs money to use, I've done the research, and anything that does this costs money, because it's like photoshop, "professional" crap), and THEN using the font importer instead of using a font creator in the importer, getting a font and building the M6 font out of it right there, then modifying it, or making your own font right in the importer, and then simply importing it.
    no buying, no "professional crap", just downloading at sourceforge and start playing around. okay, it's an alpha version, but export of TTF fonts is working fine.

    Stop posting pointless "I'm against" comments for something you have no interest in that does not affect how you use your M6 or the font importer. Please. I'm sure that a lot of people actually want this kind of thing.
    you are the only person in this thread asking for this kind of sw (till now). i hope that others would speak up, if they where also intersted.

    Also, as Lexridge stated, it is not rocket science. Make some letters you can read in the limited space, and boom... done. Making a font is as easy as writing in a new style when you're dealing with characters that get no bigger than 20x20, the size of handwriting. It isn't rocket science to make an M6 font, and it should not take professional tools to and a whole shitload of work to do it. Professional tools are used for real fonts because they make SCALABLE fonts that scaled down and up to any size, using a form of vector graphics and antiailiasing.

    Hmm... you know, for that matter, tERROR, if you want to think that way, they should take the preview creator out of the skin importer because why have that simple tool when you can take a screenshot, open an image editor, paste it in, cut and crop and fix it up, and then save it in some format instead of clicking a button to make the preview? Your logic fails, ok?
    so does yours, if you take it to the max alias "why do i have to use more than one piece of software, which keeps bugging me with qestions like 'do you want to save' and 'browse for this file'. why can't we have a full grown graphics editor included?"


    Anyway, if it's any consolation, have fun at that concert.
    yeah, that was a heavy one :D

    more topic related:
    @ asmo
    in which language do you code? looks a bit like c++ to me...
    and how did you do the RE?

  18. #58
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    Quote Originally Posted by madman View Post
    I have found that Chinese fonts that show in Windows\Fonts folder with names in Chinese Characters do not work but those with English letter work ok although some have things like arrows missing.
    Try to enter font name in chinese but save font.txt using UTF-16 encoding.
    Quote Originally Posted by tERROR
    @ asmo
    in which language do you code? looks a bit like c++ to me...
    and how did you do the RE?
    Yeah, C++. And as for reverse engineering... Well, hours sitting in hex-editor, thinking how would I keep resources, how fonts could be stored. Analyzing and certainly experimenting.

  19. #59
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    Go to google and look at Bitmap Fonts. Those are graphic image fonts, not truetype fonts.

    You shouldn't have to make a truetype font to create a font for the M6, which uses BITMAP FONTS to display characters. They are not truetype fonts. His program takes a truetype font resizes it and makes a bitmap image that's inserted into the resource file. Creating a truetype font to make a bitmap font out of it is OVERKILL.

    I have tried about 6 programs from sourceforge as that was my first place. I could not figure out how to get it to work properly. The only thing it allowed me to do was edit fonts already entered into the program, and I could not import any font! I couldn't save, either. The only other ones stated they were DOS, which I will not touch, or I had to build them from source. But again, I for one do not want to create an entire truetype font just to make it into tiny bitmap images that could have been created from scratch in an image editor. This tool does not import IMAGES as fonts, it imports whole fonts as fonts, so making them separately in another image editor is out of the question. There CAN be, however, an editor built in that would save the correct glyph to the correct spot in the M6 font table.

    Maybe some people DO NOT WANT TO USE AN EXISTING FONT!!!! MANY existing fonts will look poorly being sized down and have the antiailiasing taken out! Also, here comes the point again... A person should not have to create their own truetype font just to use it on the M6. It is OVERKILL.

    My logic doesn't fail, as what I am asking for is not a full blown graphics editor, it will only make images the exact size of the M6 font, and only have black and white to choose from as the fonts are only displayed as a color pixel or a transparent pixel. Implementing this should be fairly EASY for anyone with programming skill like Asmo's. Your logic fails because it IS the same as I said, the resource editor is not a graphics editor or anything yet he programmed it so that it can save preview images, and even GIF previews so that someone would not have to take screenshots with the print screen button then go to a separate program and make the images themselves.

    Making something easier to do is logically correct. Choosing to leave it hard when it can be made easier is not.

    Iverson seemed to support the idea when he commented to you that making a font was not rocket science, when you first tried to make it sound as though adding this tool would somehow make it harder to use the tool, because it had the option to create your own bitmap font.

    By the way, here is a bitmap font, just as the M6 uses, though more complex because it allows all colors and large characters:


    A bitmap font is completely different from a truetype font and is on par with comparing a Dogde Viper to an 80's Chevy Celebrity... the viper is sleek and streamlined and complex, the chevy is boxy and not streamlined, and simple.
    Last edited by DChronos; 09-02-2007 at 10:06 PM.
    I swim through a sea of stars, without looking back to shore...
    Faster than light, bending time. Forever. Wherever.

    ~R-Type Final

  20. #60
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    Quote Originally Posted by DChronos View Post
    Go to google and look at Bitmap Fonts. Those are graphic image fonts, not truetype fonts.

    You shouldn't have to make a truetype font to create a font for the M6, which uses BITMAP FONTS to display characters. They are not truetype fonts. His program takes a truetype font resizes it and makes a bitmap image that's inserted into the resource file. Creating a truetype font to make a bitmap font out of it is OVERKILL.

    I have tried about 6 programs from sourceforge as that was my first place. I could not figure out how to get it to work properly. The only thing it allowed me to do was edit fonts already entered into the program, and I could not import any font! I couldn't save, either. The only other ones stated they were DOS, which I will not touch, or I had to build them from source. But again, I for one do not want to create an entire truetype font just to make it into tiny bitmap images that could have been created from scratch in an image editor. This tool does not import IMAGES as fonts, it imports whole fonts as fonts, so making them separately in another image editor is out of the question. There CAN be, however, an editor built in that would save the correct glyph to the correct spot in the M6 font table.

    Maybe some people DO NOT WANT TO USE AN EXISTING FONT!!!! MANY existing fonts will look poorly being sized down and have the antiailiasing taken out! Also, here comes the point again... A person should not have to create their own truetype font just to use it on the M6. It is OVERKILL.

    My logic doesn't fail, as what I am asking for is not a full blown graphics editor, it will only make images the exact size of the M6 font, and only have black and white to choose from as the fonts are only displayed as a color pixel or a transparent pixel. Implementing this should be fairly EASY for anyone with programming skill like Asmo's. Your logic fails because it IS the same as I said, the resource editor is not a graphics editor or anything yet he programmed it so that it can save preview images, and even GIF previews so that someone would not have to take screenshots with the print screen button then go to a separate program and make the images themselves.

    Making something easier to do is logically correct. Choosing to leave it hard when it can be made easier is not.

    Iverson seemed to support the idea when he commented to you that making a font was not rocket science, when you first tried to make it sound as though adding this tool would somehow make it harder to use the tool, because it had the option to create your own bitmap font.

    By the way, here is a bitmap font, just as the M6 uses, though more complex because it allows all colors and large characters:


    A bitmap font is completely different from a truetype font and is on par with comparing a Dogde Viper to an 80's Chevy Celebrity... the viper is sleek and streamlined and complex, the chevy is boxy and not streamlined, and simple.
    If This tool can direct edit Bitmapfont, My Thai font display will show more correct . Hope so


 

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