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m6_font_import tool
This is a discussion on m6_font_import tool within the Community Development forums, part of the miniPlayer M6 / SL category; Did you follow this explaination ? http://www.meizume.com/showpost.php?...1&postcount=15...
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09-01-2007 #41
Did you follow this explaination ?
m6_font_import tool
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Pas de demande d'aide en MP, le forum est fait pour ça merci
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09-01-2007 #42Senior Member
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Thanked 0 Times in 0 PostsTo tERROR:
There are so many "free" font creation tools out there that I spent a whole day about 5 months ago already looking for them and found nothing but crap that does not work, or stuff that is free... for the first few days until you pay OUT THE ASS amount of money for them. Also, using a real glyph creation tool that does all the fancy shit I've seen is like using Photoshop to modify a the color of a one pixel image. These fonts are the size of this box [] and do not use antiailiasing like all windows and other fonts, they are SOLID PIXEL fonts. A simple small pixel (20 PIXEL small) editor to make a font is all that's needed. Also, the only tools the make graphical image fonts as test are bitmap font programs, of which I have for game fonts. I was looking for a font creator in order to modify an italic default font from a game into a regular straight standing font like it IS in the game, so I know how expensive these font creators are.
Why the hell are you against something you don't HAVE to use? If he makes it, it is not like you will be forced to use it so, IT DOES NOT AFFECT YOU! Arguing against something that does not even affect you at all is bullshit. I'm sorry , but as this DOES affect me and everyone else wishing to make a simple font for the M6 without going out and buying a font creation tool, or using one, and then making a font the very complicated way, and then building it, and then creating a windows font out of it (which means you MUST have a program that costs money to use, I've done the research, and anything that does this costs money, because it's like photoshop, "professional" crap), and THEN using the font importer instead of using a font creator in the importer, getting a font and building the M6 font out of it right there, then modifying it, or making your own font right in the importer, and then simply importing it.
Stop posting pointless "I'm against" comments for something you have no interest in that does not affect how you use your M6 or the font importer. Please. I'm sure that a lot of people actually want this kind of thing.
Also, as Lexridge stated, it is not rocket science. Make some letters you can read in the limited space, and boom... done. Making a font is as easy as writing in a new style when you're dealing with characters that get no bigger than 20x20, the size of handwriting. It isn't rocket science to make an M6 font, and it should not take professional tools to and a whole shitload of work to do it. Professional tools are used for real fonts because they make SCALABLE fonts that scaled down and up to any size, using a form of vector graphics and antiailiasing.
Hmm... you know, for that matter, tERROR, if you want to think that way, they should take the preview creator out of the skin importer because why have that simple tool when you can take a screenshot, open an image editor, paste it in, cut and crop and fix it up, and then save it in some format instead of clicking a button to make the preview? Your logic fails, ok?
Anyway, if it's any consolation, have fun at that concert.I swim through a sea of stars, without looking back to shore...
Faster than light, bending time. Forever. Wherever.
~R-Type Final
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09-02-2007 #43
Wow. Good Job. Has anyone created a skin with the new fonts?
If you are having trouble with your player, please visit this thread first and try the steps before you panic. Most likely you will be able to fix your player easily using the steps listed.
Players: Meizu M6 SP 4GB, iPod Touch 4G
Headphones: SoundMAGIC PL-50s, Auvio In-Ear Armatures, Bose QC-15s.
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09-02-2007 #44Valued Member
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Thanked 0 Times in 0 PostsYes, and it looks great. Except still trying to get the chinese fonts to work...
Meizu M8 MiniOne
The Revolution Is Here
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09-02-2007 #45
so if i use this, will it only change the english font and leave the chinese font?
or will it screw up the chinese font's as well..because if it just leaves the chinese font's then i'll use it
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09-02-2007 #46Valued Member
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Thanked 0 Times in 0 PostsIt will only change the english and number fonts. Chinese will remain the same.
Meizu M8 MiniOne
The Revolution Is Here
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09-02-2007 #47
i imported the new font and the english font looks awesome, but i can't really tell if the chinese font has been changed or not
it looks like it has been...
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09-02-2007 #48Senior Member
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Thanked 0 Times in 0 PostsI have a question for you, Asmo. Could someone use this tool to change only a range of characters in the font? I'm asking for the sake of someone that would want to change the text to one font and then the numbers to another font. Can you do that with this, or could the ability be made?
I swim through a sea of stars, without looking back to shore...
Faster than light, bending time. Forever. Wherever.
~R-Type Final
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09-02-2007 #49Valued Member
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09-02-2007 #50
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09-02-2007 #51Valued Member
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Thanked 0 Times in 0 PostsYes, that's what happened to mine too... although I entered in chinese font, the chinese font didn't change, only the english did.
Meizu M8 MiniOne
The Revolution Is Here
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09-02-2007 #52Valued Member
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09-02-2007 #53Valued Member
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Thanked 0 Times in 0 PostsI have tried what you wrote there but with no success. This is what happens:
I have tried many chinese fonts, and they all didn't change to their respective fonts HOWEVER they all changed to the SAME font type for the chinese. I have tried both GB2312 and that CHINESEBIG5 thing, but with no luck.
I will soon try on a chinese windows XP and see what happens. Any further development or findings please post, thanks Asmo.Meizu M8 MiniOne
The Revolution Is Here
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09-02-2007 #54
I have found that Chinese fonts that show in Windows\Fonts folder with names in Chinese Characters do not work but those with English letter work ok although some have things like arrows missing.

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09-02-2007 #55Junior Member
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Thanked 0 Times in 0 PostsAmazing! That it really works, thanks ASMO! Just wonderful!
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09-02-2007 #56
then couldn't you just change the name before downloading?
or doesn't it work that way..
i'm trying your way right now so i hope it works:
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09-02-2007 #57Junior Member
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09-02-2007 #58Valued Member
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Thanked 0 Times in 0 PostsTry to enter font name in chinese but save font.txt using UTF-16 encoding.
Yeah, C++. And as for reverse engineering... Well, hours sitting in hex-editor, thinking how would I keep resources, how fonts could be stored. Analyzing and certainly experimenting.
Originally Posted by tERROR
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09-02-2007 #59Senior Member
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Thanked 0 Times in 0 PostsGo to google and look at Bitmap Fonts. Those are graphic image fonts, not truetype fonts.
You shouldn't have to make a truetype font to create a font for the M6, which uses BITMAP FONTS to display characters. They are not truetype fonts. His program takes a truetype font resizes it and makes a bitmap image that's inserted into the resource file. Creating a truetype font to make a bitmap font out of it is OVERKILL.
I have tried about 6 programs from sourceforge as that was my first place. I could not figure out how to get it to work properly. The only thing it allowed me to do was edit fonts already entered into the program, and I could not import any font! I couldn't save, either. The only other ones stated they were DOS, which I will not touch, or I had to build them from source. But again, I for one do not want to create an entire truetype font just to make it into tiny bitmap images that could have been created from scratch in an image editor. This tool does not import IMAGES as fonts, it imports whole fonts as fonts, so making them separately in another image editor is out of the question. There CAN be, however, an editor built in that would save the correct glyph to the correct spot in the M6 font table.
Maybe some people DO NOT WANT TO USE AN EXISTING FONT!!!! MANY existing fonts will look poorly being sized down and have the antiailiasing taken out! Also, here comes the point again... A person should not have to create their own truetype font just to use it on the M6. It is OVERKILL.
My logic doesn't fail, as what I am asking for is not a full blown graphics editor, it will only make images the exact size of the M6 font, and only have black and white to choose from as the fonts are only displayed as a color pixel or a transparent pixel. Implementing this should be fairly EASY for anyone with programming skill like Asmo's. Your logic fails because it IS the same as I said, the resource editor is not a graphics editor or anything yet he programmed it so that it can save preview images, and even GIF previews so that someone would not have to take screenshots with the print screen button then go to a separate program and make the images themselves.
Making something easier to do is logically correct. Choosing to leave it hard when it can be made easier is not.
Iverson seemed to support the idea when he commented to you that making a font was not rocket science, when you first tried to make it sound as though adding this tool would somehow make it harder to use the tool, because it had the option to create your own bitmap font.
By the way, here is a bitmap font, just as the M6 uses, though more complex because it allows all colors and large characters:

A bitmap font is completely different from a truetype font and is on par with comparing a Dogde Viper to an 80's Chevy Celebrity... the viper is sleek and streamlined and complex, the chevy is boxy and not streamlined, and simple.Last edited by DChronos; 09-02-2007 at 10:06 PM.
I swim through a sea of stars, without looking back to shore...
Faster than light, bending time. Forever. Wherever.
~R-Type Final
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09-03-2007 #60
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