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I think there may be some slight misunderstanding here too.
Rockbox is, essentially (when boiled down A LOT) two parts: the Application, and the Device Drivers.
Now, the part that receives the most work for a port is the Device Drivers. This is the stuff that is hardware specific (for the most part). The part that receives the most work, over all, is the application. The application is where all the codecs and functionality are. The bits you actually *want*. The application is worked on developers with any of a number of players, and when a feature gets added to it, it more or less is ready to be used on any of the other players Rockbox runs on.
So, while the idea of an M6-specific fund may sound good, there's already a decent amount of interest in the player. Money is somewhat unlikely to make a developer interested in your player. But if the money goes to the project as a whole, if a dev IS interested in your player, it might help him acquire it. Meanwhile, if a dev ISN'T interested in your player, but has another player that has just failed, it might also be used to replace that player, and fuel development toward a feature that will still come to your player anyway. It basically allows a much more flexible use of that money for funding overall development. In this way you get the maximum advantage out of the money, rather than potentially wasting it on trying to buy M6s for unknown quantities, or even simply donating them to well known developers who just aren't that interested.
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